University of Free Knowledge
TS 227 · fol. 7

Striking In

An arc starts from a moving touch — scratch or tap — and lives at a gap about one rod diameter wide; hold the touch and the rod sticks, lift too far and the arc goes out. · 11 min

You know the loop, and you know the rod. Now the skill that makes beginners sweat: getting the arc lit and keeping it. The problem is narrow. With the rod touching the plate, current flows but there is no arc — a dead short, all heat and no light. With the rod too far away, the gap is wider than the voltage can jump, and the arc goes out. The arc lives in between, at a gap about equal to the rod's diameter. Striking is the move that finds that gap fast.

Guess before you learn

You touch the rod tip to the plate and simply hold it there. Two seconds pass. What is happening?

THE DEPTH DIAL — the same idea, younger or deeper
9–12

9–12

The numbers behind the feel: the machine idles at 60 to 80 volts open-circuit — the most it can offer for starting — while a running arc needs only 20 to 30. A cold air gap will not ionize at either figure. The moving start works because hot metal vapor ionizes far more easily than cold air, so the stretched, vaporizing bridge lights where bare voltage cannot.

The flux helps. Coatings carry potassium and sodium compounds whose atoms give up electrons easily, seeding the gap with charge carriers so the arc re-lights readily. That is one reason a rod with a clean tip strikes more easily than one with a melted-over crater of flux.

arc length

The gap between the rod tip and the molten puddle. Working value: about one rod diameter.

touching: stuck rodone diameter: stable arctoo far: arc snaps outworkpiece
PLATE I The arc's working window: no gap welds the rod down; too much gap and the voltage cannot bridge it.
Retrieval Gate — answer before you continue 0 / 4

1.The rod sticks the instant you touch the plate. What was missing?

2.Working arc length for a 5/32-inch rod, in inches?

in

3.Mid-weld, you drift the rod upward. In order, what do you notice as the arc lengthens?

4.In one sentence: what does the moving tip create that a held touch never does?

Two standard starts, one goal: touch already moving. The scratch start sweeps the tip across the plate in a short, light stroke — the motion you use to strike a match — and lifts as the arc flashes. The tap start descends, touches, and lifts straight back up in one motion. Scratch is more forgiving and is where beginners begin; tap is more precise and leaves no stray marks on the plate.

01Set and shieldAmps dialed, rod seated; hooddown before the tip nears the02Angle the rodTip about an inch off theplate, leaned 10–15° toward the03ScratchSweep the tip across the startpoint in a light, one-inch04Lift on the flashRaise the tip to a gap of aboutone rod diameter the instant05Settle, then travelHold the gap steady, let thepuddle establish for a beat,
PLATE II The scratch start: touch in motion, lift on the flash.
01Hover the tipRod nearly upright, tip half aninch above the exact start02TapDrop to a brisk, light touch —down and back up in one motion03Lift on the flashRise to one rod diameter theinstant the arc lights04If it sticksA quick sideways twist freesit; if not, release the
PLATE III The tap start: quiet, precise, and the one to use near a finished surface.

Every welder sticks rods; the skill is the calm exit. The instant you feel the rod grab, give the stinger a quick twist and pull — most sticks break free. If it holds, do not stand there while it glows: squeeze the stinger's release and take the stinger off the rod. That opens the circuit, the heating stops, and the rod cools in place, where a sharp sideways knock frees it. Then look at the tip — a melted-over crater of flux strikes poorly, so use a brisker scratch on the restart.

Ink That Thinks — guess first; the answer draws itself.
Drag the scratch-start steps into the order you would perform them. Commit before the reveal.

  1. Dial the amperage and seat the rod in the stinger
  2. Lower the hood
  3. Angle the tip an inch above the start point
  4. Scratch the tip across the plate in a light stroke
  5. Lift to a gap of one rod diameter
  6. Let the puddle establish, then start traveling
Reorder, then commit.
PLATE IV The strike sequence — in the only order that protects both your eyes and your bead.

The first strike, narrated — the steps fade as you master them

1
Set the machine for a 3/32-inch E6013 (0.094 inch)
About 90 A — one amp per thousandth of an inch
2
Protect before the tip nears the plate
Safety glasses on, hood down
3
Make the start
Scratch a light one-inch stroke; lift the instant it flashes
4
Find the working gap
About 3/32 inch — one rod diameter
Retrieval Gate — answer before you continue 0 / 4

1.Your rod just stuck hard. Order the recovery.

  1. Knock the stuck rod free once the glow fades
  2. Try one quick twist-and-pull
  3. Inspect the tip before striking again
  4. Take the stinger off the rod with the release

2.When is the tap start the better choice?

3.Re-striking mid-bead with a half-used rod: where does the new arc start?

4.Why does the hood come down before the tip nears the plate — not at the flash?

Striking is a reflex you build in a hundred repetitions, not a fact you memorize. Practice on scrap until the flash-and-lift feels automatic and stuck rods become rare, then boring. Next folio: keeping the arc you have lit moving in a straight, even bead — the four variables you will hold at once.

Practice — new ink and old, interleaved

1.Match each situation to its outcome.

Held touch
Gap of one rod diameter
Gap keeps growing
Melted-over flux at the tip

2.Match each current setting to its working character.

DCEP
DCEN
AC

3.Match each item to its identity.

Fast-freeze, deep-digging rod
Low-hydrogen, smooth-arc rod
Easy-striking general rod
Keeps hydrogen out of the weld

4.Stick welding at 120 A — what suggested shade number?

5.Working arc length with a 1/8-inch rod, in inches?

in

6.From memory: name the two starts, the working arc length, and the first move when a rod sticks.

7.Your arc keeps snapping out a few seconds after each strike. Most likely cause?

The Call Slip — search everything Ctrl·K / ⌘K